These portals are part of a study proposed in a group and the objective was to show how with a basic structure we can create effects with a totally different visual.
This effect is composed by 3 meshes: a radial mesh with twisted edges to create the vortex, another radial mesh to show the destination and a mesh around, that looks like a vase to create the energy that flows to the portal. At the end the deadline was ending and I didn't added particle to this setup.
It was a nice opportunity to also check and compose with the assets from Quixel Megascans, and the funny part is that a few days after compose the structure of my portal, I found this work here that remembers a lot what I was doing. I hope Sébastien Volpe don't mind with the similarity, it was totally unexpected surprise. Here's his work: https://www.artstation.com/artwork/d0baWA
This was the first one. The entire structure here was based in this effect.
I love to the visual of sand. It's always magical.
Golden and blue are always a nice composition.
Fire is one of my favorite subjects. I always try to create some procedural fire behavior.
I was trying to create a blood visual. It's not perfect, but it's good enough for this setup.
All the variations.
the 2 meshes used to create the main visual here.