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Musashi versus Cthulhu - animation process

STEAM:
https://store.steampowered.com/app/956310/Musashi_vs_Cthulhu/

The process of animation for Musashi versus Cthulhu was basically a mix between Spine 2D animations and frame-by-frame. First, I was looking to develop the keyframes with simple sketches, the most simple and fastest as possible to find the right flow to our game, and just after see these sketches running in the game and working for the gameplay, we started the final animation.

For the animations, I'd painted all poses and variations for the characters using Photoshop, and after finish the art, I'd started to break the poses in parts, like hand, forearm, arm, torso, legs, etc. With this stage done, I exported these parts as PNGs and imported to Spine 2D, where I made the rigging and animations.

The main character was animated by me, and the other characters was animated by the other artists of our team.
Was a pleasure work on this project as a generalist artist.

Idle state

Idle state

Ready state

Ready state

Attack on the top lane

Attack on the top lane

Attack on the middle lane

Attack on the middle lane

Direct attack

Direct attack

Cut attack

Cut attack

Taking damage

Taking damage

Taking damage action

Taking damage action

Dust animation

Dust animation

Cultist rigging test for idle

Cultist rigging test for idle

Cultist rigging test for walk

Cultist rigging test for walk

Earlier concepts for actions

Earlier concepts for actions

Action combination concepts - test 1

Action combination concepts - test 1

Action combination concepts - test 2

Action combination concepts - test 2

Tentacles experiment

Tentacles experiment