Ultimately I don't have much spare time to create content, but I'm constantly trying to explore new technique through quick VFX sketches. This is a small collection of the last experiments I made in the last weeks/months in Unity, Unreal, Houdini, Flash, etc, etc. I hope you like it!
Trying to develop different visuals with the same shaders in Unity
RBD experiments with shader animation in Unreal
Playing with Distance to Nearest Surface node in Unreal
Playing a bit with Sequencer in Unreal. Character from Epic Store and ground simulation made in Houdini

Study based in the FREE classes of Steven Knipping (Houdini):
https://www.cgcircuit.com/tutorial/applied-houdini---volumes-i